I’d wager to guess that the 2 point age 1 blue cards now give discounts on the 7 and 8 point third age cards, and that the 3 point age 1 cards now chain to age 2 cards. Now we have two chains that lead from an age 1 blue card, directly to age 3. One last change is a big buff to the age 1 civilization cards. If they found that military strategies lost disproportionately at larger player counts, it makes sense to add something like this in. If it does what I assume it does, this card would reward with 12 points for getting 6 military cards. As it stands, there are diminishing returns for playing more than the bare minimum of military cards to beat your neighbors (with even more diminishing returns in 5+ player games), but this could could potentially reward you stacking them up. Why add this to the game? Obviously, it would improve military, especially in games where a player goes heavy on it. Since that red card is the same icon used in the new card index above for military cards, I’d wager to say it adds 3 gold and 1 victory point for each military card you have. The new economy card was in the trailer, and is pictured to the right.
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